// one-person game studio — Istanbul

Worlds built
by one pair of hands.

Conqity Studio makes multiplayer games in Unreal Engine 5 — from a persistent sandbox MMO to a chaotic bird brawl. Designed, coded and kept online by a single developer.

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TOPIA
01 / SANDBOX MMO

TopiaLand

statusin development
releaseearly access · 2027
engineUnreal Engine 5

A persistent 3D sandbox world where you build, farm, trade and fight alongside other players. Break blocks, grow crops, run shops, shape an economy — the world keeps living while you're away.

Explore TopiaLand
PECK
02 / PARTY SHOOTER

Peckout

statuscoming soon · Steam
playersup to 16 online
engineUnreal Engine 5

An online shooter where soldier birds fight with eggs instead of bullets. Pick a side, Crow or Dove, and pelt your friends across colorful maps. Easy to learn, loud to play.

A soldier bird in a helmet leaping over a sunny desert town in Peckout

Every game here is designed, programmed and maintained by one developer — from the Unreal client down to the servers keeping the worlds online.

THE STUDIO

Conqity Studio is a one-person operation based in Istanbul, building online games end to end: gameplay, backend, infrastructure.

THE APPROACH

Working small means moving fast and shipping games that feel handmade — no committees, no roadmaps written by marketing.

THE COMMUNITY

Development happens in the open on Discord. Bug reports, feedback and ideas from players shape what gets built next.